If you are working with Mixamo animations and want to combine multiple actions into one smooth animation using Blender 2.83.10, this guide is for you. This tutorial is beginner‑friendly and fully compatible with older Blender versions used by many low‑end systems.
What Is Mixamo and Why Use It?
Mixamo is a free online platform by Adobe that provides:
- Auto‑rigging for 3D characters
- Hundreds of free character animations
- Easy export for Blender, Unity, Unreal Engine, and more
Using Mixamo saves a lot of time, especially if you don’t want to manually rig or animate characters.
Why Combine Mixamo Animations in Blender?
Combining animations allows you to:
- Merge walk, run, jump, idle, and attack animations
- Create longer cinematic or gameplay animations
- Export one final animation for games or videos
- Improve workflow for Unity / Unreal Engine
Software & Requirements
Before starting, make sure you have:
- Blender
- A rigged character from Mixamo
- Multiple Mixamo animation files (FBX format)
- Basic knowledge of Blender interface
Step 1: Download Animations from Mixamo
- Go to the Mixamo website
- Upload your 3D character
- Select an animation (for example: Idle)
Set download format to:
- Format: FBX
- Skin: With Skin (for first animation)
Download other animations:
- Use Without Skin for additional animations
This keeps the rig consistent.
Step 2: Import First Animation into Blender
- Open Blender 2.83.10
- Delete default cube
- Go to File → Import → FBX (.fbx)
- Import the first Mixamo animation (With Skin)
You will now see your character with an armature.
Step 3: Import Other Mixamo Animations
- Again go to File → Import → FBX
- Import second animation (Without Skin)
- Repeat for all animations you want to combine
Each animation comes with its own armature action.
Step 4: Open Dope Sheet → Action Editor
Select the main Armature
Switch to Dope Sheet
Change mode to Action Editor
Here you will see different animation actions imported from Mixamo.
Step 5: Combine Animations into One
Select first animation action
Note the end frame
Select next animation
Use Push Down Action (NLA Strip)
Move the next animation strip after the first
Repeat for all animations
This creates one continuous animation timeline.
Step 6: Adjust Timing and Transitions
Use NLA Editor to adjust animation strips
Scale strips to speed up or slow down animation
Slight overlap can make transitions smoother
Step 7: Export Final Combined Animation
Go to File → Export → FBX
Apply these settings:
Selected Objects ✔
Apply Transform ✔
Bake Animation ✔
Export your final animation
Now your combined Mixamo animation is ready for:
Unity
Unreal Engine
Game development
Video projects
Common Problems & Fixes
Animation Not Playing
Make sure correct action is selected
Check timeline frame range
Character Floating or Sliding
Enable Root Motion correctly
Avoid scaling armature after import
Animation Looks Broken
All animations must be from the same Mixamo rig
Watch Full Video Tutorial
I have explained this complete process visually in my YouTube video. If you are a beginner, I highly recommend watching it alongside this blog.
👉 YouTube Tutorial: How to Combine Mixamo Animations in Blender 2.83.10
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Frequently Asked Questions (FAQ)
Can I use this method in newer Blender versions?
Yes, but UI may be slightly different. This tutorial is optimized for Blender 2.83.10.
Is Mixamo free?
Yes, Mixamo is completely free to use.
Can I use combined animations in Unity?
Yes, export as FBX and import directly into Unity.
Is this method good for PUBG / BGMI animation practice?
Yes, it is commonly used for learning and educational animation workflows.
Final Words
Combining Mixamo animations in Blender is an essential skill for 3D artists, animators, and game developers. With Blender 2.83.10, you can easily merge multiple actions and create professional‑quality animations.
If this guide helped you, don’t forget to:
Bookmark this post
Watch the video tutorial
Share with other Blender learners
Happy Animating 🎮🎨

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